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Totally Human is a party game about the awkward, ridiculous, and wonderful things every human does so no child ever feels like the only one.
$XX $XX with 15% off · Ships October 2026
Totally Human is a party game about the awkward, ridiculous, and wonderful things every human does so no child ever feels like the only one.
$XX $XX with 15% off · Ships October 2026
Big Life Journal products are trusted by over 2 million families and professionals
Every Field Note card is a moment every human knows painfully well collected by Pip & Nova, two curious aliens who study humans and find them completely baffling and completely wonderful.
Fun fact: Pip & Nova were invented by a 9-year-old!
Read the moment. Play your funniest way through it. Best answer wins. And somewhere mid-laugh, every kid realizes: oh — it's not just me.
They find out it happens to everyone.
Every card is a moment your kid was sure only happened to them — the growling stomach, the wrong-person wave. Round after round, "I'm the only one" becomes "wait — you too?"
They find out it happens to everyone.
Every card is a moment your kid was sure only happened to them — the growling stomach, the wrong-person wave. Round after round, "I'm the only one" becomes "wait — you too?"
They find out it happens to everyone.
Every card is a moment your kid was sure only happened to them — the growling stomach, the wrong-person wave. Round after round, "I'm the only one" becomes "wait — you too?"
They find out it happens to everyone.
Every card is a moment your kid was sure only happened to them — the growling stomach, the wrong-person wave. Round after round, "I'm the only one" becomes "wait — you too?"
Pre-Order — 15% Off →
Ships October 2026
Ships October 2026
Every kid has a moment they think only happens to them.
Ships October 2026
So simple, a 6-year-old explains it to grandpa
STEP 01·THE MOMENT
Flip a Field Note
An awkward moment everyone at the table has secretly lived. The whole room nods.
STEP 02 · THE COMEBACK
Play your funniest way out
Everyone picks the Response Card that turns the cringe into a punchline.
STEP 03 · THE LAUGH
Funniest answer wins
Everyone cracks up. The winner takes the round. Someone yells, "Again!"
Two ways to play:
Competitive — the Judge picks the funniest answer, first to 3 Sync Tokens wins.
Cooperative — predict what the group will pick and win (or lose) together.
One box, two very different game nights.
"My daughter laughed so hard at her cards!! I love how this game normalizes awkward situations for kids."
— Parent of a 7-year-old
"The first game my 6-year-old and my 11-year-old both wanted to play over and over again."
— Parent of 6 and 11-year-old
"I used it in my counseling group. The kids were very engaged right away!"
— School counselor
"My daughter laughed so hard at her cards!! I love how this game normalizes awkward situations for kids."
— Parent of a 7-year-old
"The first game my 6-year-old and my 11-year-old both wanted to play over and over again."
— Parent of 6 and 11-year-old
"I used it in my counseling group. The kids were very engaged right away!"
— School counselor
Great beyond your own living room
For gift-givers
The gift that makes you the favorite aunt
Open the box and the whole party is playing in two minutes — six-year-olds, grandparents, and everyone in between.
Pre-Order — 15% Off →
For teachers & counselors
Turns a class into a team
Kids laughing at the same card learn something no lesson can teach: everyone trips, everyone blushes, everyone belongs. Perfect for morning meetings, indoor recess, and small groups — and every card is classroom-safe, nothing to pre-screen.
Pre-Order — 15% Off →
The story keeps going after game night
Pip & Nova have their own weekly audio show: Big Life Universe: Transmissions.And underneath the fun, it has the same heart as the game: kids come away feeling understood, less alone, and pretty proud to be human.
Add 3 months of the audio show free when you check out — then $5.75/month. We'll email before your first charge; cancel anytime in one tap.
FOR AGES 6–11
You don't need the show to play the game. It's just there if your family wants more.
The story keeps going after game night
Pip & Nova have their own weekly audio show: Big Life Universe: Transmissions.And underneath the fun, it has the same heart as the game: kids come away feeling understood, less alone, and pretty proud to be human.
Add 3 months of the audio show free when you check out — then $5.75/month. We'll email before your first charge; cancel anytime in one tap.
FOR AGES 6–11
You don't need the show to play the game. It's just there if your family wants more.
Humans are ridiculous
and resilient.
So we made a game that celebrates both.
Computers are getting smarter every day. But they'll never trip over nothing, laugh about it, and try again. That's a human thing — and it's exactly what we want our kids to be proud of.
Is this actually fun, or is it "educational fun"?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
What ages actually work?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
How many players / how long is a game?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
What's the QR code inside the box?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
Is the humor… safe?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
Is this actually fun, or is it "educational fun"?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
What ages actually work?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
How many players / how long is a game?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
What's the QR code inside the box?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
Is the humor… safe?
Yes. Our 2026 Customer Impact Survey of 658 parents, teachers, and therapists found that 95% would recommend Big Life Journal, respondents reported an average of 93% positive impact across five developmental life skills (with every domain at 91% or higher), and 76% noticed real change within just 3 months of consistent use.
Your family is confusing, hilarious, and absolutely worth documenting.
The wrong-person waves. The dinosaur stomachs. The glorious comebacks. Get them all on the table — and laugh at them together.
For gift-givers
Totally Human — $XX $XX · 15% off
Ships October 2026. Pre-order now and lock in the launch price.
Plus, add 3 months of the audio show free when you check out — then $5.75/month if you keep it. We'll email before your first charge;
cancel anytime in one tap.
Pre-Order — 15% Off →
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