Pre-Sale: 35% off, plus 3 months of the audio show free
35% off + add 3 months of audio show FREE
Totally Human is a party game about bouncing back from all the awkward, unfortunate things that happen to every human.
with 35% off · Pre-Sale Price
All items in your order ship together in October 2026.
Totally Human is a party game about bouncing back from all the awkward, unfortunate things that happen to every human.
with 35% off
All items in your order ship together in October 2026.
Big Life Journal products are trusted by over 2 million families and professionals
140 awkward moments. 160 ridiculous ways to bounce back.
That's 300 cards with more than 22,000 possible combinations!
Every Field Note drops an awkward human moment in your path. Then Pip and Nova, two curious aliens who find humans baffling and wonderful, challenge players to find the funniest way through.
Read the situation. Play your most human answer. Funniest one wins.
Fun fact: Pip & Nova were invented by a 9-year-old!
They find out it happens to everyone.
Every card is a moment your kid was sure only happened to them — the growling stomach, the wrong-person wave. Round after round, "I'm the only one" becomes "wait — you too?"
Every round, players pick a way out of an awkward moment. Most are pure silliness — but some they'll use for life: "To say, 'I need a moment!'" · "To say a very tiny sorry."
When you play the card for "pushes a door that clearly says PULL" and admit you did it Tuesday, something clicks: adults have these moments too, and survive them.
Laughing at a cringe moment, over and over in a safe spot, takes the sting out of it. Forgetting a name isn't a failure, it's just a thing humans do.
SAVE 35% - Until Aug 7th only
All items in your order ship together in October 2026.
Every kid has moments that go sideways. They can learn to bounce back.
So simple, a 6-year-old explains it to grandpa
STEP 01·THE MOMENT
Flip a Field Note
An awkward moment everyone at the table has secretly lived. The whole room nods.
STEP 02 · THE COMEBACK
Play your funniest way out
Everyone picks the Response Card that turns the cringe into a comeback.
STEP 03 · THE LAUGH
The room cracks up
The winner takes the round. Someone yells 'Again!'
Two ways to play:
Competitive — the Judge picks the funniest answer, first to get 3 Sync Tokens wins.
Cooperative — predict what the group will pick and win (or lose) together.
One box, two very different game nights.
"My daughter laughed so hard at her cards!! I love how this game normalizes awkward situations for kids."
— Parent of a 7-year-old
"The first game my 6-year-old and my 11-year-old both wanted to play over and over again."
— Parent of 6 and 11-year-old
"I used it in my counseling group. The kids were very engaged right away!"
— School counselor
"My daughter laughed so hard at her cards!! I love how this game normalizes awkward situations for kids."
— Parent of a 7-year-old
"The first game my 6-year-old and my 11-year-old both wanted to play over and over again."
— Parent of 6 and 11-year-old
"I used it in my counseling group. The kids were very engaged right away!"
— School counselor
Great beyond your own living room
For gift-givers
The gift that makes you the favorite aunt
Give a gift that teaches the one thing every kid needs: there's a way out of every situation.
SAVE 35% - Until Aug 7th Only
For teachers & counselors
Everyone trips. Everyone belongs.
Kids laughing at the same card discover what's hard to teach any other way: they're not the only one. Perfect for morning meetings, indoor recess, and small groups. Every card is classroom-safe.
SAVE 35% - Until Aug 7th Only
The story keeps going after game night
Pip & Nova have their own weekly audio show: Big Life Universe: Transmissions.
And underneath the fun, it has the same heart as the game: kids come away feeling understood, less alone, and pretty proud to be human.
Add 3 months of the audio show free when you check out — then $5.75/month. We'll email before your first charge; cancel anytime in one tap.
FOR AGES 6–11
You don't need the show to play the game. It's just there if your family wants more.
The story keeps going after game night
Pip & Nova have their own weekly audio show: Big Life Universe: Transmissions.
And underneath the fun, it has the same heart as the game: kids come away feeling understood, less alone, and pretty proud to be human.
Add 3 months of the audio show free when you check out — then $5.75/month. We'll email before your first charge; cancel anytime in one tap.
FOR AGES 6–11
You don't need the show to play the game. It's just there if your family wants more.
Humans are ridiculous.
And resilient.
So we made a game that
celebrates both.
Computers are getting smarter every day. But they'll never trip over nothing, laugh about it, and try again. That's a human thing, and it's exactly what we want our kids to be proud of.
Frequently Asked Questions
Is this actually fun, or is it "educational fun"?
It’s genuinely fun. Totally Human is a laugh-out-loud party game first—with ridiculous situations, unexpected responses, and plenty of “Who would even say that?” moments.
The resilience-building happens naturally as kids practise finding another way forward when something awkward or unexpected happens. They’re laughing, playing, and being creative—while quietly learning that mistakes and mishaps aren’t the end of the world.
What ages actually work?
Totally Human is designed for ages 6 and up, but the humour works across generations. Younger players enjoy the silly situations and imaginative responses, while older kids, teens, and adults bring their own sense of humour to the game.
Because there’s no complicated strategy or specialist knowledge required, everyone can join in—and the different ages often make the answers even funnier.
How many players / how long is a game?
The game works best with 3–8 players, and a typical round takes around 15–30 minutes.
It’s quick enough for a weeknight game, but easy to keep playing if everyone wants another round. You can also play competitively or work together as a group.
What's the QR code inside the box?
The QR code unlocks one free month of Big Life Universe: Transmissions, a screen-free audio adventure series for kids.
Each story invites children into an imaginative mission while exploring confidence, friendship, problem-solving, and other real-life skills.
Is the humor… safe?
Yes. The humour is silly, relatable, and family-friendly—not mean, crude, or embarrassing at someone else’s expense.
The cards focus on the awkward little moments nearly everyone experiences, like tripping, blushing, forgetting what you were saying, or having your stomach growl in a quiet room. The goal is to laugh together and discover that every wonderfully human mishap can have a comeback.
Frequently Asked Questions
Is this actually fun, or is it "educational fun"?
It’s genuinely fun. Totally Human is a laugh-out-loud party game first—with ridiculous situations, unexpected responses, and plenty of “Who would even say that?” moments.
The resilience-building happens naturally as kids practise finding another way forward when something awkward or unexpected happens. They’re laughing, playing, and being creative—while quietly learning that mistakes and mishaps aren’t the end of the world.
What ages actually work?
Totally Human is designed for ages 6 and up, but the humour works across generations. Younger players enjoy the silly situations and imaginative responses, while older kids, teens, and adults bring their own sense of humour to the game.
Because there’s no complicated strategy or specialist knowledge required, everyone can join in—and the different ages often make the answers even funnier.
How many players / how long is a game?
The game works best with 3–8 players, and a typical round takes around 15–30 minutes.
It’s quick enough for a weeknight game, but easy to keep playing if everyone wants another round. You can also play competitively or work together as a group.
What's the QR code inside the box?
The QR code unlocks one free month of Big Life Universe: Transmissions, a screen-free audio adventure series for kids.
Each story invites children into an imaginative mission while exploring confidence, friendship, problem-solving, and other real-life skills.
Is the humor… safe?
Yes. The humour is silly, relatable, and family-friendly—not mean, crude, or embarrassing at someone else’s expense.
The cards focus on the awkward little moments nearly everyone experiences, like tripping, blushing, forgetting what you were saying, or having your stomach growl in a quiet room. The goal is to laugh together and discover that every wonderfully human mishap can have a comeback.
Your family is confusing, hilarious, and absolutely worth documenting.
The wrong-person waves. The dinosaur stomachs. The glorious comebacks. Get them all on the table — and laugh at them together.
🚀 Pre-Sale Offer
35% off every copy — plus 3 months of the companion audio show for kids, Big Life Universe: Transmissions, where your family becomes Earth Agents ($17 value).
$5.75/month after that if you love it — we'll email you before it renews, and you can cancel in one tap.
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